Building a City: Adding Buildings and Levels to Your Game
In our previous post covered generating the streets. Today, we are going to add the buildings. As always,...
Discover How to Create a Random City Street Generator
In today’s post, we are creating a random city street generator. I was working on an idea for...
Extending Picogame Engine: How to Translate MakeCode Arcade
In today’s post, we extend our PicoGame engine to read and execute a MakeCode Arcade script. The Approach...
PicoGame Engine: Adding an SD Card Reader and Menu
Now that we have our basic PicoGame engine running, I wanted the ability to load different games on...
Using Python to Generate Mandelbrot Texture for Blender
A few weeks ago, I posted on how to use Open Shading Language (OSL) to create a Mandelbrot...
Easy Quick-Start Guide to Creating a Raspberry Pico Game Engine
The Raspberry Pi Pico is an amazing board. It only costs $4 and provides unbelievable computing capability for...
How to Enable Open Shading Language GPU Render in Blender
Blender now has the amazing capability to render Open Shading Language (OSL) on GPU. This is a significant...
Discover How to Create Scratched Metal OSL Shader in Blender
I found a cool scratched metal OSL shader on GitHub, and I was intrigued for two reasons. First,...
Learn How to Set Up Drivers in Blender Using Python API
In our last post, we dove into drivers, focusing on what they are and how to set them...
Using Blender Drivers to Rev Up Your Animations Now
Today, we are focusing on driving animation through Blender Drivers. This post provides an overview of drivers, how...