PyMinMaximus Part 2: Game Trees and MinMax Algorithm – The Brain of the Engine
Welcome back to the PyMinMaximus series! In Part 1, we built a complete chess board representation with legal...
Building PyMinMaximus: A Chess Engine from Scratch
Part 1: Chess Representation and Move Generation Welcome to the first post in our series on building a...
Building a Wi-Fi Temperature Monitor with Raspberry Pi Pico W: From Breadboard to Dashboard
In my last post, I referenced a temperature collector app that we implemented in Flask. The purpose of...
Modular Flask Apps: A Guide to Application Dispatching
In our prior post, we showed how to create a basic Flask app (in our case to choose...
From Indecision to Delicious: How Flask Solved Our Dinner Dilemmas
Recently, after a long day of work and school, my family decided to go out to eat. There...
Finding Infinite OSL Examples: Your Guide to Converting GLSL to OSL Shaders
In my quest to continue learning Open Shading Language (OSL), I struggled with the lack of available examples....
Fun with Prime Numbers
This week, I was helping my son with prime number factorization in his math homework. Beyond a basic...
Creating a Stock Market Simulation to Model Retirement
In this post, we build a simple stock market simulation to use for retirement planning. I am a...
Pepperoni Pursuit: Delivering a UI for the Order
We are in the middle of a series showing how to create a game in Unity. Our game...
Using Blockly to Easily Generate Python Code
Now that we have the PicoGame working in Micropython, next is to create a Blockly app that helps...