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Blender

Creating Exploding Objects with Fracture Geometry Nodes: a Quick Guide

In a future post, I will do a deeper dive into geometry nodes. However, I had a specific...
NormanJul 29, 2023Jul 29, 2023
Blender

How to Convert a 2D Image into 3D using Inkscape and Blender

Today, we will convert a 2D image into a 3D model using Inkscape and Blender, both open source....
NormanJul 18, 2023Dec 27, 2025
BlenderCoding

Render Comparison Blender Add-on to Spark your Creativity

Sometimes, I want to look at different versions of a setting, but want to remember what setting I...
NormanJul 16, 2023Jul 18, 2023
Reveal.js
Coding

A Beginner’s Guide to Using Reveal.js for Presentations

Introduction In our last post, we talked about FullPageOS. FullPageOS is designed to immediately boot into Chromium. With...
NormanJul 11, 2023Feb 25, 2024
Electronics

How to Configure FullPageOS on Raspberry Pi

My son likes to test different operating systems on his Raspberry Pi 3. Recently, he has been trying...
NormanJul 8, 2023Dec 27, 2025
BlenderOpen Shading Language

Discover the Gooch OSL Shader

Part of the challenge of creating new shaders in Open Shading Language (OSL) is coming up with ideas...
NormanJul 4, 2023Jul 4, 2023
BlenderOpen Shading Language

How to Create a Character Rig in Blender: a Step-by-step Tutorial

In a previous post, we made an Open Shading Language (OSL) shader for a slimy alien skin. Obviously,...
NormanJun 28, 2023Jun 28, 2023
BlenderOpen Shading Language

Create Simple Alien Skin with Open Shading Language (OSL)

In today’s post, we are going to use Open Shading Language (OSL) to make a slimy, translucent alien...
NormanJun 19, 2023Jun 19, 2023
AnimationBlender

Create Realistic Fluid and Rigid Body Simulations in Blender

I enjoy creating simulations in Blender because I can make a realistic looking animation without the skills of...
NormanJun 15, 2023Jun 15, 2023
CodingGame Development

Building a City: Adding Buildings and Levels to Your Game

In our previous post covered generating the streets. Today, we are going to add the buildings. As always,...
NormanMay 31, 2023May 31, 2023
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